V-Ray is one of the most powerful rendering engines out there. Used in productions all over the globe it has become an artist-friendly but mighty render engine. vrscene GUI helps you control that engine by providing you with tools to render and adjust your V-Ray render scene files (.vrscene) on the fly.
Open any vrscene file to verify its settings like resolution, frame range, and output file path before rendering without having to fire off a render or opening the scene in your host application.
By utilizing V-Ray Standalone we are independent of the host app that was used to generate the scene. vrscene GUI works just as well with scenes created by V-Ray for Maya as it does with scenes created by V-Ray for Modo.
Change a host of render properties like:
Check your vrscenes for missing external assets. If assets are missing, the application can set up Path Mapping for you.
Consolidate all assets used in the vrscene into a new folder and rewrite the vrscene to point to the new asset location. Very useful for rendering on an external farm or in the cloud.
Bake most of the property changes the GUI allows you to do into a new vrscene file.
You can also bake and consolidate in one go. This will rewrite the vrscene file with consolidated assets as well as adjusted properties into a new vrscene file.
Split your render range into several batch file for manual rendering. That way you can manually submit your animation on a bunch of machines without the need for expensive render managers.
The range input is very robust in what ranges it accepts and automatically de-duplicates any ranges so entering 1-10, 1-30x2
for example will yield the correct range without rendering any frames twice.
Split your still frame into several cropped slices for batch rendering on several machines. This is useful for very high resolution renders where RAM might be an issue or to simply speed up rendering a large single frame.
This function comes in two modes:
If you have a simple rendering you can submit a V-Ray Standalone rendering right from within vrscene GUI. This does respect any property changes you made in vrscene GUI, of course. You will get a simple progress output in the status bar and can cancel the rendering if you need.
It's simple, but super useful.
When exporting a batch render file you can append pre- and post-render commands automatically. With this you can can do anything that you OS allows you to do in a batch file.
Common uses include:
As you know, V-Ray comes with a bunch of different render engines like the production renderer or the GPU renderer. vrscene GUI allows you to change and configure the used render engine. That means even though you exported a vrscene for rendering with the production renderer, you can easily switch to the GPU CUDA engine to test things out.
vrscene GUI also allows you to adjust the GPU render specific settings and to set up distributed rendering.
vrscene GUI gives you the power to change even more fundamental properties of your scene by giving you access to parameter overrides.
It's as easy as 1, 2, 3…
Load in you .vrscene after exporting it from your host application. The application will analyze the scene file and warn you about missing assets. It will also show you all current settings of the file like frame range, render resolution or render output path.
If you like you can now start making changes to the scene. Render only at 25% resolution to test things are working properly? Maybe switch to GPU rendering? Easy, just adjust the settings accordingly.
Most of the time you probably want to set up a render and export it as a render batch. But you might also want to consolidate your assets to prepare your scene for rendering on a render farm. Or you are happy with your adjusted render settings and would like to bake them down into a new file.
And of course there is always the quick way of firing a render directly from vrscene GUI, which is most useful for quick test renders.
Licensing is really simple. If you earn money with V-Ray (and therefor with vrscene GUI) pick the Freelancer option. If more then one person uses the application, pick the Company option.
Pick the license that applies to you and please don't be a dick about it. In return you get an application that does have next to no copy protection. Meaning you get a simple license key that is valid for as many copies as you like to install irrespective of the license you choose. We trust you will see the value in that.
If you need any custom features or would like to get access to the source code please get in touch and we'll work something out that accommodates your needs.
We do offer a generous money back guarantee, so if you decide that vrscene GUI is not for you after all, simply let us know within 30 days for a full refund.
The license is valid for the current major version. Meaning when and if version 2.x rolls around we might ask you for an upgrade fee.
For the whole license agreement please see this page.
vrscene GUI works on Windows and macOS and has been successfully used in production by several companies. It is written in Python 3.6 and has been tested on macOS 10.11.6, Windows 7 and Windows 10 with V-Ray 3.6.
While we do test on the above mentioned platforms, we cannot and do not claim to be bug free. Please use common sense backup practices as we cannot be held liable if you screw up the only copy of your precious production scene. Alright? Great.
We have developed vrscene GUI for our own internal use to help us optimize our production workflow. It has helped us and our colleagues around the globe with several large projects already. We are sure you will see great benefits with it as well!
The trial is fully functional for in-app rendering and generally checking if V-Ray finds all assets. However, to get access to any export functionality like batch rendering or consolidate you will need to purchase a license.